AI Insights · Timothy · January 2023
Top 5 io Games on Android in Ecuador Q4 2022
Discover the performance trends of the top 5 io games on Android in Ecuador during Q4 2022, including downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 io games on Android in Ecuador showcased varying trends in downloads, active users, and revenue. Here's a detailed look at their performance:
Survivor In Rainbow Monster from Amusing Critters Game saw its highest weekly downloads at 53.6K during mid-October, followed by a gradual decline, ending the quarter with approximately 15K downloads in the last week of December. Active users peaked at 98.4K at the end of October, with numbers fluctuating around 80K to 87.8K towards the end of the year. The game had minimal revenue, with a peak of $5 in mid-October.
Snake.io - Fun Snake .io Games by Kooapps Games experienced a significant upward trend in downloads, starting from around 7K in early October and reaching 15.2K by the last week of December. Active users also saw a consistent increase, rising from 68K in early October to approximately 87.8K by the end of December. This game did not generate any revenue during the quarter.
Monster Importer Survival 3D by TAGO Studio launched in early November and saw its weekly downloads peak at 30.9K in the first week. However, downloads decreased significantly, ending the quarter with approximately 2.9K. Active users followed a similar trend, starting at 44K in early November and dropping to around 8.4K by the end of December. This game did not record any revenue during the period.
Snake Lite - Snake Game from Hippo Lab showed a varied download pattern, peaking at 13.4K in late September and fluctuating throughout the quarter, ending December with approximately 5.9K downloads. Active users started at 32.6K in late September, saw a decline to around 17.4K in mid-December, and then slightly increased to 23.3K by the end of the quarter. There was no revenue recorded for this game.
Snow Race: Snow Ball.IO from Bravestars Casual launched in mid-November, with weekly downloads peaking at 17.1K shortly after release. Downloads varied, ending December with approximately 13.7K. Active users showed an initial spike to 22.3K in mid-November, with fluctuations throughout the quarter, ending at 22.2K in the last week of December. No revenue was recorded for this game.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.